With a group of three actual players though, you can steamroll this place for GOBS of experience. Too many HP, pain in the ass abilities. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. Most items grow stronger from killing any monster that grants experience, but some items only grow as the player gains experience from killing certain monsters. Talk to Marla Gaslow. The mobs are glass cannons. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. There are some high level mobs there for the Berserker epic 2.0. Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it’s hard to find a leveling guide for Everquest. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. The AE spell should be of the type with unlimited targets, also called 'PB AE' (Point Blank Area of Effect). They hit like trucks and run though, so bring a snare. The only exception is damage shield potions, which are very powerful at lower levels. It's some kinda Gnomish backpack thing. The undead lake is good for paladins and there are a couple of drolvargs mixed in. Level 42-59 - Crypt of Nadox, west side of the zone. Keep clearing until you reach the bridges over water in the northern most area. If you're looking to power level to around level 70, you should at least be able to buff a 200 point damage shield; the more the better. Kill bears, wolves, and snakes near the zone line to Blightfire. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. tutorial, or go kill just a handful of monsters to reach level 2. If you cannot resurrect the low-level mid-combat, get the pull killed and start over. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. Don't bother with one of the far flung camps. Just start at the entrance and work your way down. Giving out the daily HA tasks? As someone who is just coming back on the test server, I am going to use the hell out of this! The area must have a large amount of monsters, and they must either be KoS or at least social. That's all I have for now folks. I'm not going to go super in depth here as almost everyone already knows these levels. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. Worth about half a level in that range. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Just to the west of the bridge, near the north wall, overlooking the lava river, is a safe spot where you can camp your low-level. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. Alloy-linked. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. After Blightfire, I am assuming you start in Plane of Knowledge. It was something I have wanted to do for a while but never had the time to do. You can group up to buff, teleport, etc., but in order to gain experience, the low-level character must either be solo (or with a mercenary) or with characters in the same level range. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. Don't accidently attack Lhranc if you see him. Check the sidebar of the subreddit for where to get them. Just get access to the second of his HAs, Artifacts of Great Importance. You can actually come here about 60-61 and kill in the area around the zone in/out. When fighting monsters that summon, be careful that the high-level does not riposte or do too much damage otherwise, or he will start getting summoned, ruining the pull. Also assuming you don't have access to a Druid or Wizard. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. Find something else. Go left from the giant hole in the ground after zone in until you get to a pond. Armor Progression. Nameds drop a pretty good belt and necklace. Edit: thank you for the info everyone! But first about the zone. Since then, almost all gear has required a certain level and/or been no drop, making them unusuable for twinking. The large temple is filled with monsters of a suitable level, and you can camp your low-level safely outside in the "pit" just to the east of the large ramp. This amounts to tens of thousands of AA's. It's also a hot zone and that makes it really worth it. They will be indifferent to you to start. The first vendor is level 75, and each vendor after that is available every 5 levels. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. He will very likely murder you if you do. This zone is a lot better when you factor those in. You will decimate all. Best thing about this zone is the simplicity of getting to it. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. It'll give an Undead oriented hunting guide. Thanks for pointing that out. They respawn pretty quick and are higher level than most of the zone, so better exp longer. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. Now … If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. Whatever you do, don't try and fight in the cave to the Commonlands exit. The Foundation is one of them and might be worth heading to. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. Parses show +10 combat effects is equal to 1 level of weapon affinity on normal weapons. Slaughter everything you get your hands on that isn't a friendly dragorn. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. If your low-level dies in the middle of a fight, you may attempt to resurrect him with an out-of-combat Cleric mercenary, or using in-combat 0% resurrection AA such as the Druid and Shaman AA Call of the Wild. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. Start off killing drakes, snakes, and spiders. Camp in a safe spot in the north part of the farm near a wall. Head through the city in the mountain area toward Blightfire Moors. It's very very easy to do, easily completed solo by all classes. If you have a group, a great place to go is over to the bottom left of the top section of the zone. They have low HP, but can hit hard with spells and melee. In the second city, kill Doomfire mobs until 70. Outside the city are critters which can be pretty easily just wander killed. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. Mobs run on live side so ignore it. Pretty much all the critters assist each other though. 48-55 kill the mutant floaty guys, shades and crazy humans. You'll need a high level to help you with the missions and quests. Each of the main locations have been mapped so click on the continent. Everquest Kunark Leveling Guide 1 - 15. Underfoot era drops. Clickies with limited charges exist that do AE damage. The trolls in the east side of the zone are annoying as some of them gate to their bind point when low on health, so go invisible and travel to the central room with a bridge going over the lava. The higher the skill level, the more effective one is with that weapon. Pull the KoS wasps and the occasional wandering KoS bixie. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. Erudin has some mobs that aren't kill on sight, so try not to kill them. EverQuest Leveling often depends on the zones that you are in. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. Lots of mobs to kill here. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. Once you are 75, start murdering Giants. The old classic, the Fungi Tunic, remains the best in the category by a large margin, and is the only regeneration item really worth getting. Stay away from the air giants though. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. Kill them all. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. Be very, very careful that you don't step too close to the pack of angry monsters or you might get killed from proximity agro. But if you just absolutely HAVE to go somewhere else, here are some suggestions. He is a raid target. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. Dual Wielding is one of the wield styles in EverQuest. 1 EverQuest Original Zone Quests 2 Ruins of Kunark Zone Quests 3 Scars of Velious Zone Quests 4 The Shadows of Luclin Zone Quests 5 The Planes of Power Zone Quests 6 Legacy of Ykesha Zone Quests 7 Lost Dungeons of Norrath Zone Quests 8 Gates of Discord Zone Quests 9 Omens of War Zone Quests … Item tags []. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. By completing two quests, you may convert your Fabled or Mythical Epic Weapon into an Enervated Weapon and add persistent Mythical Effect spells to your knowledge book. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. unsure if they removed it or not). 38-44 especially will come in a matter of hours. Examples of some good low-level buffs include: This method can be combined with all the above mentioned and exploits the fact that the character or group that does 51% or more of the damage to a monster, gets the full experience. These levels will go by in a flash, but watch out for the spiders. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. Paw can be pushed all the way to level 80, although it will get slow in the 70's. It's cheap and easy to get and you probably can get large amounts of it just as you level. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. The following classes have direct access to a usable AE spell at reasonably low levels: If the character you're power levelling does not get an AE at level 1, simply power level him through regular means until the level where he gets the AE spell, or in the case of the Bard, either complete the first 'Jail Break!' Like swarming, headshotting requires that the high-level is grouped with the low-level and thus cannot be done unless the two characters are close enough in level to be able to gain experience together. Try and kill at least one Captain of the Guard. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. Don't waste too much time hunting it with your low level; if it's too much trouble, just finish it with your high-level and pull a fresh batch. There should be no more than 15 levels difference between the low-level and the monsters, or it will be fruitless attempting to land spells. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. Weapons with procs usually do not proc at low levels, but a few exceptions exist. It should open and let you swim through to The Hole zone. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. It slows down a lot after 46 but is worth sticking out. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. 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Hipoints, damage shield buffs as dying resets your experience credit for challenge.